Documentation Hub
Detailed references for sessions, shader layers, projection mapping, audio, MIDI, and tablet remote workflows.
Everything lives in one workspace. The icon rail switches the main view. Editor is always available; Monitor, …
Monitor is a live grid: every channel (with A/B/O bus dots), a Bus A and Bus B preview, and a double-size Mast…
Header robot: AI Auto VJ — off / AI Auto VJ — running . AI Auto VJ runs 100% on-device using Edge AI with zero…
Four columns — Channels, Clips, Preview, Inspector — plus a resizable timeline dock at the bottom. Each clip h…
The inspector follows the selected layer, clip camera, or Post FX. Every layer has opacity, blend mode, and an…
Editor-only dock, per clip. Arm with the On switch in the dock header or the clip pad ⋮ → Timeline On . Transp…
Mesh Group is a Pro layer for 3D models in a clip. Add it from the clip's layer icon → Mesh Group (3D) . Exist…
Output is where the mix hits real glass. Detect screens uses the Window Management permission (Chrome/Edge). I…
The watermark is baked into the master mix after Master Post FX. You will see it on the Monitor Master cell, t…
The header Record button captures the live master program mix to an MP4 (H.264/AVC) or WebM video file directl…